SpongeBob SquarePants: Battle for Bikini Bottom

SpongeBob SquarePants: Battle for Bikini Bottom GBA

Responsibilities

  • Lead designer: game design, level design, AI scripting, narrative

Summary

For my 2nd SB game, I pushed to expand the gameplay and scope of the game. Robots were the theme of the latest console game, so we integrated this concept by making the robots the hook of the game. The player interacted with the robots in the game to advance through the many levels, again adding a puzzle element to the platforming. We also added a “vehicle” in the way of SpongeBob’s seahorse “Mystery,” who allowed the player to move robots around the level and get past obstacles. The team was even smaller than the previous game, but I am proud with what we managed to accomplish.

Features

  • Different types of robots that influence gameplay
  • “Mystery” the seahorse
  • Forced scrolling bonus stages: unicycle, boatmobile
  • 24 levels, 4 bosses

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