Resume

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Experience

  • Design Director: Robot Invader (Mar 2012 – )
  • Designer: Vicarious Visions (May 2001- Mar 2012)
  • Artist (Contract): Vicarious Visions (Jan – May 2000)

Skills

  • Focus in Level Design (2D and 3D); Well rounded in all areas of game design
  • Scripting (AI, bosses, objectives) in languages similar to Python and C
  • Programs: Microsoft Office, Adobe Photoshop, Game Maker, Pro Motion, 3DS Max and Maya experience (among other proprietary tools)
  • Interact well with other disciplines; Art focused and technically inclined

 Game Portfolio

  • HEX: Heavy Encounter EXOsuit (Gear VR) Tech Designer: game/level design, programming
  • Dead Secret (Gear VR, Steam, Oculus Rift, Vive) Tech Designer: game design/implementation
  • Dungeon Slots (iOS/Android) Tech Designer: game implementation
  • cybergon (iOS/Android) Tech Designer: game implementation
  • Tapthello! (iOS/Android) Tech Designer: game implementation
  • Wind-up Knight 2 (iOS/Android) Tech Designer: level design, game mechanics, UI, etc
  • Rise of the Blobs (iOS/Android) Tech Designer: Missions, Achievements, Power-ups, UI, etc
  • Skylanders: Cloud Patrol (iOS)  Designer: level design, AI scripting, progression
  • Skylanders: Spyro’s Adventure (3DS) Level Designer: map design, scripting (in-game objects, hazards)
  • Guitar Hero: Warriors of Rock (Wii) Designer: Roadie Battle, Wii exclusive features
  • Band Hero (Wii) – Designer: Wii exclusive features
  • Guitar Hero 5 (Wii) – Designer: lead design Roadie Battle
  • Marvel Ultimate Alliance 2 (XBOX 360/PS3) – Mission Designer: scenario design, implementation, scripting
  • Bee Movie Game (DS) – Designer: mission scripting, handling, audio implementation
  • Transformers: Autobots and Transformers: Decepticons (DS) – Lead Designer: Mission and level design, character handling, data design, scripting
  • Tony Hawk’s American Sk8Land (DS) – Downloadable goal challenges
  • Spider-Man 3 (GBA/DS) – Pre-Production Design
  • Over the Hedge (DS) – Designer: AI scripting
  • Ultimate Spider-Man (DS) – Lead Designer: game, level, audio design, narrative, scripting
  • Spider-Man 2 (DS) – Designer: boss scripting, audio implementation
  • Shark Tale (GBA) – Lead Designer: game design, level design, AI scripting
  • Crash Bandicoot Purple: Ripto’s Rampage (GBA) – Lead Designer: game design, level design, AI scripting
  • Finding Nemo (GBA) – Lead Designer: game design, level design, ai scripting
  • SpongeBob SquarePants: Battle of Bikini Bottom (GBA) – Lead Designer: game design, level design, AI scripting
  • Powerpuff Girls: Him & Seek (GBA) – Lead Designer/Animator: game and level design, AI scripting, enemy and boss animation
  • SpongeBob SquarePants: Revenge of the Flying Dutchman (GBA) – Lead Designer: game and level design, narrative
  • Monster’s Inc (GBC) – Animator/Designer: level design, character animation
  • Barbie Magic Genie (GBC) – Artist: level art
  • The Wild Thornberries: Rambler (GBC) – Animator: character animation
  • Spider-Man (GBC) – Artist/Animator/Designer: level art and design, ai animation, cutscenes

Education

  • BFA in Sequential Art, BFA in Computer Art. Savannah College of Art and Design

Other

  • AIAS (Academy of Interactive Arts and Sciences) Handheld panel (2006-Present): Reviewed, evaluated, and nominated top handheld games of the year with a group of peers in the industry.
  • NENY Dale Carnegie Grad Assistant (2009): Led discussions, presented sessions, and mentored students in Dale Carnegie’s communication and leadership techniques

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